Jul 25, 2006, 04:52 AM // 04:52
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#81
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Academy Page
Join Date: Jul 2006
Guild: Black Crystal Sun
Profession: R/W
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Ok, i tried the 3 man group urgoz Warren Build. It does work. we made it to urgoz. followed the guide it works. but, when we made it to urgoz and put the eoe up we just got hit by the binding chains. and yes u guessed it. we died from the binding chains. so, need to figure out how to do it with that binding chains. we're going to try it again tomorrow. so yea 1 mistake and we failed at urgoz.
my character name is, The Gunner Dude
Last edited by GunnerDude; Jul 25, 2006 at 04:55 AM // 04:55..
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Jul 25, 2006, 07:29 AM // 07:29
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#82
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Did son of mephisto get his account "unbanned" or is that definately permanent here just like most other forums?
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Jul 26, 2006, 09:34 PM // 21:34
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#83
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Ascalonian Squire
Join Date: Dec 2005
Profession: W/Mo
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WOOT WOOT im back guru!!!!!
for those of u that care i was banned until august 18 by guru for.. and i quote " reopening a closed thread, using incorrect grammar (didnt know that was a rule but w/e), and for being plain stupid!!!!" this was done by the admins of guru. once i was banned, me, my wife, and pasha monkey all 3 sent emails to the admins and the webmaster of guru stating that there was some sort of mistake that the pix were indeed valid and that i was only providing proof of that, also stating that their admins were banning ppl for being "stupid" (not very professional). by the next morning my wife had 13 harrassing emails from the admins of guru. this also was not very professional. but im back and everything is obie kaybie. now as far as the build goes... in the last room u need to have ur tanker with his max set of armor on along with the smiter running around like mad while the ranger keeps eoe up as much as possible... IT WILL WORK...it just takes practice, this is something that we had one hell of a time with as well, as far as all the support we have gotten against the "flamers" THANK YOU and hopefully this has helped ppl get the urgoz longbow that they want but dont want to spen 100k + xx ecto !!
Last edited by son of mephisto; Jul 26, 2006 at 09:43 PM // 21:43..
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Jul 26, 2006, 11:20 PM // 23:20
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#84
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Academy Page
Join Date: Jul 2006
Guild: Black Crystal Sun
Profession: R/W
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thnx for the info mephisto, after we died we realized that all 3 poeple cant go run in... so in about few minutes where gonna try that, with the tank and smiter both running. hopefully everyting will go well.
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Jul 26, 2006, 11:38 PM // 23:38
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#85
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Pre-Searing Cadet
Join Date: Apr 2006
Location: USA, Est
Guild: Baby Arm Legion
Profession: Mo/
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I went along with Gunner to the end like he said, The build definetly works kudos to you! , But like he said we had trouble with Urgoz. I have a possible idea for this. The Tank could run in taking some of this hits then the smighter a few steps behind then the ranger can run around get in place where urgoz arrows would be obstructed then the tank the the smighter (if alive) run like mad to the ranger and hold out for as long as possible... It might work We'll try it and letcha know.
P.S. I forgot to put this in real quick, We made one adjustment to the build we took out dwaynas kiss for Signet of Devotion because when holy wrath is on the tank it is impossible to use Dyanas kiss because of the energy situation
Last edited by DirtyWeasel; Jul 26, 2006 at 11:41 PM // 23:41..
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Jul 27, 2006, 06:31 PM // 18:31
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#86
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Academy Page
Join Date: Nov 2005
Guild: Pride Fighterz
Profession: W/
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Still no FrogDevourer. He must have choked on his crow.
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Jul 27, 2006, 06:36 PM // 18:36
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#87
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Mokone
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http://gw.gamewikis.org/wiki/Mo/any_...onder#Variants
Right, and I updated it to reflect, ya know, the truth. I just tested this in scrimmage, and I most certainly had SB trigger off of 114 damage with frenzy on (meaning base was 57).
I dont know what the rest of you were doing wrong.
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Jul 27, 2006, 06:50 PM // 18:50
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#88
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Pre-Searing Cadet
Join Date: Apr 2006
Location: USA, Est
Guild: Baby Arm Legion
Profession: Mo/
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Okay so again last night we made it to Urgoz, but were still having trouble with EoE placement. We tried placing it behind the pillar where urgoz cant shoot it (like they do in a trap run) but it was destroyed. We tried putting it up on the hill (in range of urgoz of course) but it too was destroyed. Where would be a good place to put the spirit out of harms way and in range of urgoz?
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Jul 28, 2006, 05:17 AM // 05:17
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#89
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Ascalonian Squire
Join Date: Jul 2006
Guild: Murderous Monkey Mafia[TRON]
Profession: W/Mo
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Quote:
Originally Posted by ubermancer
http://gw.gamewikis.org/wiki/Mo/any_...onder#Variants
Right, and I updated it to reflect, ya know, the truth. I just tested this in scrimmage, and I most certainly had SB trigger off of 114 damage with frenzy on (meaning base was 57).
I dont know what the rest of you were doing wrong.
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i just don't see the need for frenzy.... ne thing along the way either deals enough dmg or our ranger can ping it off
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Jul 28, 2006, 01:17 PM // 13:17
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#90
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Ascalonian Squire
Join Date: Mar 2006
Guild: Xcore X
Profession: W/Mo
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rofl. frogdevourer must feel like an idiot right now, as the other people who have flamed their previous threads... GJ =) you guys are my heros!
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Jul 28, 2006, 01:30 PM // 13:30
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#91
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I think frenzy doesn't bypass the prot spirit reduction cap, but armor reduction does. That could be it, ubermancer.
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Jul 28, 2006, 05:04 PM // 17:04
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#92
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Ascalonian Squire
Join Date: May 2006
Guild: Council of Paranor
Profession: Me/E
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Still working on this, but it does work
Well my guildys and I have been working on this for about a week now. So far we have been able to make it all the way to the flower bridge and across that and start the next room, 3 times we have found stupid ways to bone this up and die. Of course the they did say this is difficult and takes lots of practice. Then again I have never made it that far in a 12 man group as people always error 7 or leave. Just wanted to lay out there that people are trying this and having success. We also brought the SS necro and that helps a lot, however a BIP necro was even more helpefull for small groups on the tank, BIP kept his energy up.
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Jul 31, 2006, 05:11 PM // 17:11
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#93
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Ascalonian Squire
Join Date: May 2006
Guild: Council of Paranor
Profession: Me/E
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made it to URGOZ
Well,
Friday night we made it to URGOZ with a 5 man team. The 5th man was irrelavant as it was my character and we only took him along so we could hopefully speed up killing URGOZ. It was my me/mo character. The 4 man was what got us to URGOZ. The 4th character the BIP necro to help speed things up in between battles with energy.
We were unable to kill URGOZ. I think it was just the fact that it was the first time trying and we need to practice it. The placement of the EOD spirit was HELL to figure out and then we couldn't get enough pops up to kill URGOZ, again I think it will just take some practice.
We are going to try again.
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Aug 01, 2006, 05:43 AM // 05:43
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#94
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Ascalonian Squire
Join Date: May 2006
Guild: Council of Paranor
Profession: Me/E
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URGOZ is DEAD, OH YEA 4 MAN KILLER TEAM
Here is the proof for all you skeptics, Council of Paranor has done it, me and my 3 guild buddys took him down in 4 hours flat.
ALL DOUBTERS ARE NOW SILENCED.
Screen shot for proof
SWEET
Rujonesin and Stee Janz both have screens as well, they are my guild buddys.
Oh and anyone that claims they kill URGOZ in under 5 minutes is SMOKING SOME SERIOUS WEED
Last edited by eatmesureshot; Aug 01, 2006 at 05:57 AM // 05:57..
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Aug 01, 2006, 05:46 AM // 05:46
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#95
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Frost Gate Guardian
Join Date: Mar 2006
Location: Midwest
Guild: Council of Paranor,
Profession: W/Mo
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Done...Completed w 4 man
We brought a bipper to make it faster. But we did finish.
And the best thing about this, NO ERROR 7's.
Last edited by Stee Janz; Aug 01, 2006 at 05:53 AM // 05:53..
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Aug 01, 2006, 05:47 AM // 05:47
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#96
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Ascalonian Squire
Join Date: Mar 2006
Guild: council of paranor
Profession: W/Mo
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killing him in less than 2 mins is a load...
but he can be killed.
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Aug 05, 2006, 07:21 AM // 07:21
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#97
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Ascalonian Squire
Join Date: Jul 2006
Guild: Murderous Monkey Mafia[TRON]
Profession: W/Mo
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a few things
i don't see the need for a bip, never run out of energy. It would basically just serve as a free rez meaning that it can be done without it but with slightly less margin for error. Does anyone know if eoe nerfs drops? cause eoe bombed mobs don't seem to drop as well. Besides that, i think this thread deserves a bump for the weekend event, don't want people going around looking for it, cause i think the views are increasing by the thousands per day.
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Aug 05, 2006, 08:18 AM // 08:18
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#98
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Wilds Pathfinder
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Quote:
Originally Posted by stool_cannon
Still no FrogDevourer. He must have choked on his crow.
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ROFLCOPTER!
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Aug 05, 2006, 11:39 AM // 11:39
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#99
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Frost Gate Guardian
Join Date: Jul 2006
Guild: MU-Tants [MU]
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uhm i'm kinda new here, but we tried this build, it really works (at least that far :P), anyway we got stuck a bit near the twisted bark in room no2, ranger couldn't lure him further than to the gate, and even then bark was running away, and smiter has some problems with self heal. We tried to wham him with all 3 ppl, but a group of blood drinkers whammed us (the group that spawn under the cliff, after the bark). any ideas how to get him?? (we thought to use ranged weapons to interrupt healing. Ty for any help (this build rox, creds to pasha)...
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Aug 05, 2006, 12:37 PM // 12:37
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#100
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Krytan Explorer
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Quote:
Originally Posted by stool_cannon
Still no FrogDevourer. He must have choked on his crow.
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Agreed. Bash people more for posting informative guides please, grammar proper r not neccessary.
ps: We made it to the fireflower bridge with no problems, then we got sloppy. I'm sure we could get farther but we might settle for EoE bomb farming the first couple of rooms for gold drops.
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